![]() I'm subtracting another star because the authors just couldn't keep their shitty political opinions to themselves, too. Allowances have to be made for video game novels, of course, but there are limits to what readers of any genre should be expected to put up with. Not that this newfound freedom does them any good: the writing is abysmal even compared to the first book's piss-poor effort, and adding more talking characters (which, unfortunately, also take turns as first-person narrators) only highlights how deeply incapable either author is of writing believable dialogue. I don't know if Ab Hugh and Linaweaver didn't get around to finishing Doom 2 before writing this one or if they just realised that there's only so many ways you can write about a guy moving through a linear level shooting at monsters and then doing it again a bunch of times, but Hell on Earth doesn't track the game nearly as closely as the first one did: it clearly draws inspiration from the first pseudo-episode, but that's about it. ![]() Obviously this is not exactly Nobel Prize winning material but the over all story is entertaining, its brief moments of jokes are spot on, and is capable of creating horrible scenes you would find in any traditional horror movie. In fact one of the characters is very open about his beliefs, his explanations are very detailed, and they make a good story in discussing his temptations. An interest note regarding the whole book is the constant references and quotes relating to the Book of Mormon. With this book there was more liberty in creating an original story, characters, and settings. It is an improvement compared to the first novel, Knee Deep in the Dead, in that the first novel was essential mimicking the pace and structure as though you were playing the individual levels to the game. ![]() As I reread this at my current age, its still fairly entertaining. Of course at time the book kicked ass even for being from a trendy video game. I last read this during the late 90's when I was a little kid. But these books are supposed to be a bit of no-brainer entertainment - and they definitely fit the bill :) The plot line was a bit tenuous in places - I didn't really get why the different law enforcement agencies were working with the invaders, nor why the Mormans seemed to immune. The constant swapping from narrator to narrator got a bit annoying after a while, but it was a good way to see different parts of the story. I enjoyed this more than the first, as it had a bit more of a storyline and hadn't been twisted around to make it feel like the game. New monsters abound, as the two Marines, an ex-soldier Morman and a 14 year-old computer hacker, attempt to get to LA to knock out the aliens forcefield. Falling into a pocket of Morman resistance fighters, they learn that Humanity's leaders are working with the aliens. But back on Earth, their problems really begin. Marines Fly and Arlene have a plan to escape the Martian moon by rigging up a rocket from spare bits of scrap. ![]()
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